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20130731 First, we draw the colorful virtual world. Second pass, each object is draw in back ground rendering. In Fig.(\ref{2ndpass}), they may look like the same. But each of them is drawn with a unique mono-chrome color. We click the 2D pane, get a pixel position, the pixel position gives a unique color in format like [0,15,243,255], a 4 byte RGBA color. The color is mapped to a unique object ID. Discussion This article is not peer reviewed. If you find some errors or you want to give some comments, please contact the author. |
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Simple GLCamera 20130731
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GLMovingObject 20130731
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Log 20130701-20130731. |