Depth peeling transparency

Heteroclinic.net logo

www.heteroclinic.net

GPU,GLSL,OPENGL,GTS,MULTI-PASS-Rendering, Depth peeling transparency

1. A simple glsl Phong shading

2. The first niave attempt of peeling and blending

3. With bugs fixed, we try to blend 3 layers.

4. At this step we can render n layers. But for more than five layers, the effect won't be obvious.