Depth peeling transparency
www.heteroclinic.net
GPU,GLSL,OPENGL,GTS,MULTI-PASS-Rendering, Depth peeling transparency
1. A simple glsl Phong shading
2. The first niave attempt of peeling and blending
3. With bugs fixed, we try to blend 3 layers.
4. At this step we can render n layers. But for more than five layers, the effect won't be obvious.